Post by Blobfish on Jul 20, 2007 17:49:31 GMT -5
Basics
Name: Sylvette Thresor
Alias/Nickname: Syl
Age: 24
Gender: F
Race: Human
Class: Medic
Homeworld: Earth
Allignment: Good
Appearence
Looks:
Hair:: Black, mid-long, tied up
Eyes:: Grey-blue
Build:: Slight, but not tooooo weak.
Height:: 5'7"
Clothes:: Tall leather boots, comfortable for running in, with armour hidden down inside. A simple green shirt and long black coat hides other sections of metal armouring, and all her clothes are lined with kevlar. On her head she wears a pair of small green shades that let her pull up and check medical info. The coat sleeves end just above her elbows, and she wears long, fingerless gloves.
Heat Management: Not too good with hot, better with cold. there're some great mixtures that can help deal with cold, but not so many for with hot. Can handle extreme cold for 20 minutes, extreme hot for 10-ish
Underwater Management: Can move very well underwater. Thanks to a small breathing aid she has, she can last for approx. 40 minutes without surfacing. The breathing aid is basically a mask with a line to a small bottle in her pouch, containing oxygen. She has to breath from the mask every 3-or so minutes, holding her breath the rest of the time. (possible, by RL standards.)
Toxin Management: Immue to many, thanks to having had numerous experimental (her own experiments) vaccines tried on her. She can usually whip up a temporary solution against most toxins quite quickly.
Misc. Management: Has fast healing rate (Nanobots are really useful if you're using the more recent type, not really available to the public yet)
Marks/Scars: Large icky scar near her left elbow, running for about 12 inches, from where she fell and shatterd her arm bone. (That arm is not as flexible as the other, and gets painful in a draught). Also about 6 shorter scars on her left thigh/leg.
Unique Physical Traits: erm...none, really.
Weapons: Four different pistols, two sheathed on the sides of her boots, two on her belt. Two are standard plasma pistols, are the rebounding-shot type given only to people who can be trusted with them (Think timesplitter's Sci-fi handgun). She also has two small daggers hidden down in her boots. One is a plasma dagger, the other a simple steel one.
Other Items: Breathing aid, which fits into a pouch on her belt. Pistol-care kit, and ammo, also on a belt-pouch. A few other pouches hold things like tablets and whatnot to keep her awake and alert and fighting, and whatnot. Her medic kit is in a bag that slings over her back. In it, she has antidotes, the means to make antidodes, a spre breathing kit, a set of tools for operating, etc. etc. etc. If she reaches to her back, she can usually remove stuff by feel if she's in a hurry, since it zips up in an easy-to-reach place, and everything in laid out neatly, in their own little compartments. Also attached, once again, to the belt, is a small harddrive in a protective case. This can be voice-activated or button-activated and send signals up to the glasses she wears, displaying text on the inside. if she seems to zone out, she might be looking at this. It contains all her notes on cases and cures and methods, and if she has time with a patient, she might refer to this. However, it takes a while to load the info, so she has to often trust to her memory. A small devvice which, when popped into water, heats it.
Picture: Might draw one soon.
In-Deapth
Personality: Quite timid and unobtrusive, she dislikes people noticing her if possible, though she's not too bad when she gets to know them. She tries to help people as much as she can, and she'd prefer to sacrifice her leg than fail to save a patient's leg. Unsure of her abilities, she seems meek and oddly distant.
Relationship: Single and doesn't get on well with people.
Likes: experimenting and sitting quietly somewhere.
Dislikes: Fighting and talking
History: Unsure what she wanted to do in life, she was sent by a very proud mother to follow her late brother's footsteps into some army or other. As soon as it became apparent that she cared more about saving life than taking it, she was taught how to deal with people's wounds on a battlefield. Despite this, she actually learned to be quite a good pistol expert, though far from the best, and was forced to take pistols as well, so she could actually fight. She was sent off to many fights, mainly justifying her place by being a medic, since her fighting skills, while good, are not great.
Special Abilities: general medic stuff
Flower shot: Shooting a rebouding shot then a plasma to collide, splitting the reboudning and creating a flower-like spray of shot.
Venom shot: shooting a vial of poision - made oppositely from anitdotes - at an enemy in place of a plasma shot
Name: Sylvette Thresor
Alias/Nickname: Syl
Age: 24
Gender: F
Race: Human
Class: Medic
Homeworld: Earth
Allignment: Good
Appearence
Looks:
Hair:: Black, mid-long, tied up
Eyes:: Grey-blue
Build:: Slight, but not tooooo weak.
Height:: 5'7"
Clothes:: Tall leather boots, comfortable for running in, with armour hidden down inside. A simple green shirt and long black coat hides other sections of metal armouring, and all her clothes are lined with kevlar. On her head she wears a pair of small green shades that let her pull up and check medical info. The coat sleeves end just above her elbows, and she wears long, fingerless gloves.
Heat Management: Not too good with hot, better with cold. there're some great mixtures that can help deal with cold, but not so many for with hot. Can handle extreme cold for 20 minutes, extreme hot for 10-ish
Underwater Management: Can move very well underwater. Thanks to a small breathing aid she has, she can last for approx. 40 minutes without surfacing. The breathing aid is basically a mask with a line to a small bottle in her pouch, containing oxygen. She has to breath from the mask every 3-or so minutes, holding her breath the rest of the time. (possible, by RL standards.)
Toxin Management: Immue to many, thanks to having had numerous experimental (her own experiments) vaccines tried on her. She can usually whip up a temporary solution against most toxins quite quickly.
Misc. Management: Has fast healing rate (Nanobots are really useful if you're using the more recent type, not really available to the public yet)
Marks/Scars: Large icky scar near her left elbow, running for about 12 inches, from where she fell and shatterd her arm bone. (That arm is not as flexible as the other, and gets painful in a draught). Also about 6 shorter scars on her left thigh/leg.
Unique Physical Traits: erm...none, really.
Weapons: Four different pistols, two sheathed on the sides of her boots, two on her belt. Two are standard plasma pistols, are the rebounding-shot type given only to people who can be trusted with them (Think timesplitter's Sci-fi handgun). She also has two small daggers hidden down in her boots. One is a plasma dagger, the other a simple steel one.
Other Items: Breathing aid, which fits into a pouch on her belt. Pistol-care kit, and ammo, also on a belt-pouch. A few other pouches hold things like tablets and whatnot to keep her awake and alert and fighting, and whatnot. Her medic kit is in a bag that slings over her back. In it, she has antidotes, the means to make antidodes, a spre breathing kit, a set of tools for operating, etc. etc. etc. If she reaches to her back, she can usually remove stuff by feel if she's in a hurry, since it zips up in an easy-to-reach place, and everything in laid out neatly, in their own little compartments. Also attached, once again, to the belt, is a small harddrive in a protective case. This can be voice-activated or button-activated and send signals up to the glasses she wears, displaying text on the inside. if she seems to zone out, she might be looking at this. It contains all her notes on cases and cures and methods, and if she has time with a patient, she might refer to this. However, it takes a while to load the info, so she has to often trust to her memory. A small devvice which, when popped into water, heats it.
Picture: Might draw one soon.
In-Deapth
Personality: Quite timid and unobtrusive, she dislikes people noticing her if possible, though she's not too bad when she gets to know them. She tries to help people as much as she can, and she'd prefer to sacrifice her leg than fail to save a patient's leg. Unsure of her abilities, she seems meek and oddly distant.
Relationship: Single and doesn't get on well with people.
Likes: experimenting and sitting quietly somewhere.
Dislikes: Fighting and talking
History: Unsure what she wanted to do in life, she was sent by a very proud mother to follow her late brother's footsteps into some army or other. As soon as it became apparent that she cared more about saving life than taking it, she was taught how to deal with people's wounds on a battlefield. Despite this, she actually learned to be quite a good pistol expert, though far from the best, and was forced to take pistols as well, so she could actually fight. She was sent off to many fights, mainly justifying her place by being a medic, since her fighting skills, while good, are not great.
Special Abilities: general medic stuff
Flower shot: Shooting a rebouding shot then a plasma to collide, splitting the reboudning and creating a flower-like spray of shot.
Venom shot: shooting a vial of poision - made oppositely from anitdotes - at an enemy in place of a plasma shot