Post by alienfetucine on Feb 21, 2009 17:55:52 GMT -5
For the sake of orginization.
[glow=red,2,300]RULES:[/glow]
1) Be realistic (game-wise) when posting Live Actions and important character logs.
-1a) This is one of the more important rules, so if it is broken (Godmodding), you will take a troop penalty depending on how bad the Godmod was (ie: I threw a gigantic rock on 100 hundred troops) will receive a lesser penalty than “I FLIPPIN WHIPPED OUT MY SUPER SWORD AND CHOPPED THE ENTIRE ARMY IN HALF!”, and the post will be considered Null and Void.
-1b) A post requires a 75% majority vote to be considered a Godmod. The post also has to seem like a Godmod, people can’t just get together and say “I want to mess with this guy/girl!”
2) You begin the game with 10,000 troops, YES, 10,000 TROOPS. You can have a max of 50,000 troops. Any troops you have can come from any Zelda game you wish. But you must pick your troops based upon the base you chose. (Example: Let's say you pick Great Bay Temple from MM, you must have water creatures. So you can have Great Bay troops, and Water Temple troops from OoT, and water troops from WW, and other Zelda games. Get me?) You can gain 500 troops every game day, so that means you can gain 1,000 troops every real day.
-2a) YOU CANNOT GAIN TROOPS DURING WAR. When I say this, it means that you cannot get troops while in an actual battle. Like your army is in a field fighting another.
-2b) If you conquer someone else, you cannot take their troops. However, you can get any special items (see below) and Rupees that they have.
-2c) NO ELITE MEN. I don’t care how you word it, if you upgrade your troops, you make them elite. That is bad, the project will be removed and the troops that were going to become elite will all die.
3) You are allowed 2 game day posts per real life day. Basically it is 12 hours in real-life is an in-game day. Days cannot be taken in advance, it gets really confusing after awhile.
-3a) In case you miss a few days of posting, you are free to catch all of them up in one post. However, try to keep this to a minimum since the War Mods has to check everything to make sure in order and such. However, to clarify, you may take 2 in-game days at once, to make 1 log rather than 2 logs per day.
-3b) If you're absent for 5 RL days without any notification, your army becomes inactive. They won't disappear, unless you specifically resign or are conquered, and you can continue from where you left off. However, any time after those 5 days is effectively lost; no troops are recruited, projects aren't advanced, and so forth. So, you aren't automatically kicked out after 5 days, but you can't disappear for a ridiculous amount of time and then get a Hero's Quest done in 1 preposterously long post.
4) You can begin with 2 General characters and are allowed a Companion. Generals can be created characters but must reflect the in-game history and races. A General can be anyone from a major plot-line character to a simple grave-digger.
-4a) While Generals are powerful soldiers, they are not godly. They can die, they will die. Do not attempt to over-power them or it is subject to be removed by the war mod.
-4b) Major character who cannot be generals are as follows: Link, Majora, The Four Giants, Ganon, Ganondorf, Zelda, Din, Nayru, Farore, Bellum, the Wind Fish, the Ocean King, Nightmare, Tetra, a Great Fairy, Dark Link*, The King of Hyrule** Shadow Link Vatti, Ezlo, Veran, Onox, Minda and Zant. Any other very-major characters should be taken up with the war mod.
*Only the AoL version is banned, OoT DL is fair game
** Only the WW version is banned because of his magic powers shown in game
-4c) Generals do not count towards your Army Total.
-4d) You can recruit ONE new general every 7 real life days. No exceptions
5) Heroes are upgraded Generals or soldiers who complete a great feat which imposes great skill and power on them. Heroes are very powerful and can wipe out an unprepared or weak/badly organized army - but are still very killable.
-5a) Heroes can only be obtained via a ‘Hero Quest’ which is completed by a General or Companion. This quest must take 30 in-game days (at minimum) and must be thoroughly detailed throughout the entire thing. It ‘must’ be approved by a War Mod as reasonable.
-5b) No characters listed in 4b may be heroes.
-5c) Remember, Heroes are strong but they aren’t godly. They are human, not killing machines that are impossible to kill.
-5d) Each subsequent Hero’s Quest takes an increasing amount of time. First 30, then 56, then 80.
-5e) Only one Hero’s Quest may be undertaken at a time.
6) Lastly, you can have Companions. These are characters who cannot engage in battle and relate more to the story-line, events, projects, and random help. They do not count towards your Army Total and must have a log posted as General and Heroes do.
-6a) No characters listed in 4b may be companions
7) Battles are done in two ways, depending on the area. If it is a wide-open space, the battle will be written by a War Mod. This is because the scope of it is so large, and battle plans are more effective.
-7a) Therefore, battle plans for those confrontations must be posted, and the War Mod will write the battle following those plans, and post the resulting casualties and such.
7) If in close quarters, such as an enemy base, the battle will be RPed. This is because the defender knows where all of their traps and defenses are, while a War Mod may not. These also commonly come down to a large battle between Generals, better done in an RP style.
-7a) Therefore, for close quarters battles, battle plans are not required.
-7b) Once a Battle is declared, the other person has 72 hours to respond or they will lose the fight.
-7c) If someone says before hand they will be gone, then naturally this rule doesn’t apply. HOWEVER, the person has 24 hours to post once they get back.
8) All Projects (building defenses, creating items, recruiting men, training, and scouting) is turn-based by Days. The amount a project takes is your choice, but be fair or a War Mod can and will step in to alter the days or possibly a penalty. After a project is finished, list as much information about it as possible. All of that information is considered Out of Character and cannot be used in-game by anyone but the owner. Only 5 projects are allowed at a time, not counting recruiting troops. Make your projects realistic, please.
9) No troop or character transformations (masks, rings) are allowed.
10) Special Items are items of Link’s inventory, basically. Only Generals or Heroes are allowed to use them.
-10a) A-Class Items cannot be duplicated. If they’re destroyed, they’re gone. Well, except for the Four Sword. >.>
-10b) B-Class Items can only be used by Generals, but can be duplicated via a Project.
A-Class:
Master Sword
Great Fairy's Sword
Four Sword
Dominion Rod
Cane of Somaria
Cane of Byrna
Cane of Pacci
Magic Armor
Magic Cape
Ocarina of Time
Wind Waker
Quake
Bombos
Ether
Forest/Fire/Water/Spirit/Shadow/Light Medallions
Book of Mudora
Din's/Farore's/Nayru's Pearls
Masks
B-Class:
Silver Gauntlets
Gold Gauntlets
Power Glove
Power Bracelet
Titan's Mitt
Din's Fire
Nayru's Love
Farore's Wind
Fire Rod
Ice Rod
Banned Items:
Rod of Seasons
Harp of Ages
Fused Shadows
Chateau Romani
Song of Soaring
Spiritual Stones/Pendants
Any of the Triforces. (Courage, Power, Wisdom)
-10c) The Master Sword is simply a stronger sword than most, not infinitely powerful.
-10d) The Four Sword has a different effect than in the games; it splits the wielder into 4 copies who are 1/4th their original strength.
-10e) In addition, you can get any item from any Zelda game not on the banned list. But since not all areas are on the map, most items are on the closest thing to it; Snowhead can hold the Iron Boots and Ice Rod, for example.
11) Read every post before posting your own so you are not blind to what is happening.
12) Every post must contain character logs which explain in detail what each general did that day. This does NOT include stuff like “Well I went outside and picked a few berries for my dinner today, and then I went and skipped in the meadow like a young lamb in the springtime”. Important stuff concerning projects, alliances and things like that.
13). Only one army. No exceptions.
14) Respect the war mods (Myself and Blobfish). They exercise arbitrary power, and may change/modify rules if the situation calls for it. All mods have the same amount of power, no one mod is stronger than the other.
15) War moderators can play in the game, however, their actions can be watched and even stripped by the players if they vote it off. 2/3rds of the players must vote against the War Mod being biased to strip them of their powers.
16) The players will vote amongst themselves to give someone the War Mod powers if a mod is banned.
17) If you flame/disrespect the mods, YOU WILL BE BANNED! NO EXCEPTIONS!
18) Random Events are, as the name suggests, stories and events that the War Moderator makes happen randomly to either players or locations. There is no set pattern to them, and they may or may not be beneficial.
-18a) If a War Moderator seems to be favoring or harming a certain player or group of players deliberately through the use of Random Events, the action can be revoked by a three-fourths majority of the players.
19) When you post in your log, it is not public knowledge. When you send a letter, it cannot be intercepted easily. Point is, just because someone has it in their logs for all to see, it doesn't mean that you act as though your character knows it. For example, if someone is plotting to betray you behind your back, you can't act as though you know it. This is considered Out of Character knowledge and is taken very seriously.
-19a) IF, by some crazy chance, that you use OOC knowledge in your posts, you will be banned. It seems harsh, I know, but this keeps happening and I want a to put a lid on this once and for all.
20) No arguing. This wastes space on the board. Whatever the War Mod says, goes. This is not to say that if you feel unfairly treated you can’t complain about it, just no arguing posts.
21) You may only have a base in whatever land you are playing on unless previously stated that it is off limits. You can only start with one, but later on you may have as many as you want, but keep in mind, the more spread out you are, the easier you are to be defeated. The only way you can gain a new area is to force every last enemy out of it, or you kill them all. Either one works.
22): If you go a maximum of 7 Real Life days without posting, your army will cease to exist.
22a): If you give us a reason before you leave, then you are excluded from this rule.
23)Warp Songs may only be used once every 24 hours (Real Life) by a General, Hero or Companion. Troops cannot use them.
24)You may only carry a max of 1 fairy per General ONLY Each General can only have 1 fairy EVER, once it is gone, there is no getting more. This is done because having a General getting numerous fairies makes it nearly impossible for the general to die. They are not tradeable, or exchangeable. You get one, that’s it forever.
24a)Faries will not heal you from-
I- Decapitation
II- Being stabbed through the heart or head
III- Getting crushed by a boulder
IV- Getting incinerated to ash
V- Being frozen to death
VI- Getting chopped in half
VII- An arrow to the head or heart
VIII- Getting blown up(bombs, traps etc)
VIIII- Falling from an extremely high place.
X- Depending on the type of poison, it may not kill you
XI- Being trampled by a wild animal
XII- Drowning in deep water
25) As you know, some species are more weak to certain elements than others. A list is below explaining this. The left side is the species in question and the right is what does the most damage.
Undead = Light Magic
Zora = Fire and Ice
Goron = Water
Deku = Fire
This list is subject to change as War Mods see fit.
26) If all of your Generals and Heroes die, that’s it. You lose. No matter how many troops you have remaining, if no one is alive to command them they can’t do anything. As stated in 2b, you cannot steal someone else’s troops, even if you assassinate their generals or something.
27) If, for some reason, you would prefer to RP more and project less, then you can be a mercenary. A mercenary is a group of 2 composed of a Hero and a General. A third General can be gained after the set time shown in rule 4d.
27a) Another one of your generals can go an a Heroes Quest, giving you two heroes. HOWEVER, this Heroes quest MUST take 56 in game days.
27b) However, everyone shouldn’t be a Mercenary. There wouldn’t be any fun then. <.<
28) There are NPC shops in Woodfall, Clocktown, and the Mountain Village. These will be the main drains for Rupees.
28a) All the shops are run by the shopkeeper from Link's Awakening. If you try to steal stuff from them, he'll fry your butt into next tomorrow.
29) Odd days are the in-game daytime, and even days are the in-game night-time. Ancient Terminians/Hylians weren't very smart, and thought that every day was 12 hours, and that every-other-day was supposed to be pitch-black.
-29a) The Night/Day system effects different races differently:
UnDead: Undead creatures cannot work in the direct sunlight, freezing up or being reduced to ash depending on their particular species. They can, however, continue to work in the shade, inside a building, or underground during the Day phase. Basically, outside building projects take 2x as long.
Deku: Deku are highly energetic and alert during the day, but lethargic and slow during the night. Basically, they're virtually impossible to sneak up on during the day, but more than half-asleep during the night, pretty much invariably.
Gorons: Unaffected.
Zora: Have difficulty remaining out of water for long periods of time during the day, and thus must constantly go and get themselves wet before they dry out. No real effect.
Terminian/Hylians: Largely unaffected, but most are sleepy and distracted during the night, unless they have insomnia. >.> Easier to sneak up on during night phases.
Set up logs like this:
Day
Army Name:
General:
Heros:
Companions:
Base:
War:
Alliances:
Troops:
Total of:
Defenses:
Troop Location:
Arms:
Songs:
Items:
Completed Projects:
Projects:
Rupees: 5,000
LOGS
(General(s))
(Heroe(s))
(Companion(s))
[glow=blue,2,300]SHOP INFO:[/glow]
Format is:
(Item) (Amount sold at once; a three means it would be three bottles of Red Potion, for example): (Price)
And you can't buy less than the amount listed. The shopkeeper will zap you if you do. <.<
KOUME & KOTAKE'S POTION HUT:
Empty Bottle (3): 3,000 Rupees
Red Potion (3): 300 Rupees
Green Potion (3): 500 Rupees
Blue Potion (3): 1,000 Rupees
Deku Nuts (1,000): 300 Rupees
Deku Sticks (1,000) 300 Rupees
MOUNTAIN VILLAGE SMITHY:
Hylian Shields (100): 1,000 Rupees
Hero's Shields (120): 1,200 Rupees
Razor Swords* (50): 300 Rupees
Gilded Sword** (1): 5,000 Rupees
Special Order*** (1): ? ? ? ? Rupees
Element Enchantment**** (1): 500 Rupees
*Altered to not break so easily.
**It's made with gold dust. How much do you think it'd cost? >.>
*** You can enlist the Smithy to work on a special weapon or set of armor for a General or Hero. The quality depends on how much you will pay and how long you wait for them to be finished. There may also be a wizard moving in nearby that could be persuaded to enchant weapons with a specific element...
**** Sarda, the Wizard Who Did It will enchant a specific weapon, for the low, low price of only 500 Rupees! Allows weapons to be enchanted with a specific element, such as a sword that bursts into flames when drawn. Enchantments do not stack; you can't have a fire one and an ice one at the same time, for example.
CLOCKTOWN AGORA:
Deku Nuts (1,000): 500 Rupees
Mask Variety Pack* (4): 200 Rupees
*The only way to get Masks. When you buy one, pick a number from 1 to 5. The 4 masks that you get correspond do that number... somewhat.
The Clocktown Agora's selection will change depending on what regions it allies with. If it allies with Snowhead, it will get Goron Tunics, Bombs, etc. If it allies with the Swamp, it will get potions, lower prices on Deku Nuts, empty Bottles, etc. And so forth.
Deku Nuts and Sticks are sold by the troop. So they'd each sell enough for 1,000 troops.
Troops can carry 20 Deku Nuts at once.
Troops can carry 10 Deku Sticks at once.
Sign-ups and so forth will stay in the Brainstorming topic, but any rule-changes and updated store info will be here.
[glow=red,2,300]RULES:[/glow]
1) Be realistic (game-wise) when posting Live Actions and important character logs.
-1a) This is one of the more important rules, so if it is broken (Godmodding), you will take a troop penalty depending on how bad the Godmod was (ie: I threw a gigantic rock on 100 hundred troops) will receive a lesser penalty than “I FLIPPIN WHIPPED OUT MY SUPER SWORD AND CHOPPED THE ENTIRE ARMY IN HALF!”, and the post will be considered Null and Void.
-1b) A post requires a 75% majority vote to be considered a Godmod. The post also has to seem like a Godmod, people can’t just get together and say “I want to mess with this guy/girl!”
2) You begin the game with 10,000 troops, YES, 10,000 TROOPS. You can have a max of 50,000 troops. Any troops you have can come from any Zelda game you wish. But you must pick your troops based upon the base you chose. (Example: Let's say you pick Great Bay Temple from MM, you must have water creatures. So you can have Great Bay troops, and Water Temple troops from OoT, and water troops from WW, and other Zelda games. Get me?) You can gain 500 troops every game day, so that means you can gain 1,000 troops every real day.
-2a) YOU CANNOT GAIN TROOPS DURING WAR. When I say this, it means that you cannot get troops while in an actual battle. Like your army is in a field fighting another.
-2b) If you conquer someone else, you cannot take their troops. However, you can get any special items (see below) and Rupees that they have.
-2c) NO ELITE MEN. I don’t care how you word it, if you upgrade your troops, you make them elite. That is bad, the project will be removed and the troops that were going to become elite will all die.
3) You are allowed 2 game day posts per real life day. Basically it is 12 hours in real-life is an in-game day. Days cannot be taken in advance, it gets really confusing after awhile.
-3a) In case you miss a few days of posting, you are free to catch all of them up in one post. However, try to keep this to a minimum since the War Mods has to check everything to make sure in order and such. However, to clarify, you may take 2 in-game days at once, to make 1 log rather than 2 logs per day.
-3b) If you're absent for 5 RL days without any notification, your army becomes inactive. They won't disappear, unless you specifically resign or are conquered, and you can continue from where you left off. However, any time after those 5 days is effectively lost; no troops are recruited, projects aren't advanced, and so forth. So, you aren't automatically kicked out after 5 days, but you can't disappear for a ridiculous amount of time and then get a Hero's Quest done in 1 preposterously long post.
4) You can begin with 2 General characters and are allowed a Companion. Generals can be created characters but must reflect the in-game history and races. A General can be anyone from a major plot-line character to a simple grave-digger.
-4a) While Generals are powerful soldiers, they are not godly. They can die, they will die. Do not attempt to over-power them or it is subject to be removed by the war mod.
-4b) Major character who cannot be generals are as follows: Link, Majora, The Four Giants, Ganon, Ganondorf, Zelda, Din, Nayru, Farore, Bellum, the Wind Fish, the Ocean King, Nightmare, Tetra, a Great Fairy, Dark Link*, The King of Hyrule** Shadow Link Vatti, Ezlo, Veran, Onox, Minda and Zant. Any other very-major characters should be taken up with the war mod.
*Only the AoL version is banned, OoT DL is fair game
** Only the WW version is banned because of his magic powers shown in game
-4c) Generals do not count towards your Army Total.
-4d) You can recruit ONE new general every 7 real life days. No exceptions
5) Heroes are upgraded Generals or soldiers who complete a great feat which imposes great skill and power on them. Heroes are very powerful and can wipe out an unprepared or weak/badly organized army - but are still very killable.
-5a) Heroes can only be obtained via a ‘Hero Quest’ which is completed by a General or Companion. This quest must take 30 in-game days (at minimum) and must be thoroughly detailed throughout the entire thing. It ‘must’ be approved by a War Mod as reasonable.
-5b) No characters listed in 4b may be heroes.
-5c) Remember, Heroes are strong but they aren’t godly. They are human, not killing machines that are impossible to kill.
-5d) Each subsequent Hero’s Quest takes an increasing amount of time. First 30, then 56, then 80.
-5e) Only one Hero’s Quest may be undertaken at a time.
6) Lastly, you can have Companions. These are characters who cannot engage in battle and relate more to the story-line, events, projects, and random help. They do not count towards your Army Total and must have a log posted as General and Heroes do.
-6a) No characters listed in 4b may be companions
7) Battles are done in two ways, depending on the area. If it is a wide-open space, the battle will be written by a War Mod. This is because the scope of it is so large, and battle plans are more effective.
-7a) Therefore, battle plans for those confrontations must be posted, and the War Mod will write the battle following those plans, and post the resulting casualties and such.
7) If in close quarters, such as an enemy base, the battle will be RPed. This is because the defender knows where all of their traps and defenses are, while a War Mod may not. These also commonly come down to a large battle between Generals, better done in an RP style.
-7a) Therefore, for close quarters battles, battle plans are not required.
-7b) Once a Battle is declared, the other person has 72 hours to respond or they will lose the fight.
-7c) If someone says before hand they will be gone, then naturally this rule doesn’t apply. HOWEVER, the person has 24 hours to post once they get back.
8) All Projects (building defenses, creating items, recruiting men, training, and scouting) is turn-based by Days. The amount a project takes is your choice, but be fair or a War Mod can and will step in to alter the days or possibly a penalty. After a project is finished, list as much information about it as possible. All of that information is considered Out of Character and cannot be used in-game by anyone but the owner. Only 5 projects are allowed at a time, not counting recruiting troops. Make your projects realistic, please.
9) No troop or character transformations (masks, rings) are allowed.
10) Special Items are items of Link’s inventory, basically. Only Generals or Heroes are allowed to use them.
-10a) A-Class Items cannot be duplicated. If they’re destroyed, they’re gone. Well, except for the Four Sword. >.>
-10b) B-Class Items can only be used by Generals, but can be duplicated via a Project.
A-Class:
Master Sword
Great Fairy's Sword
Four Sword
Dominion Rod
Cane of Somaria
Cane of Byrna
Cane of Pacci
Magic Armor
Magic Cape
Ocarina of Time
Wind Waker
Quake
Bombos
Ether
Forest/Fire/Water/Spirit/Shadow/Light Medallions
Book of Mudora
Din's/Farore's/Nayru's Pearls
Masks
B-Class:
Silver Gauntlets
Gold Gauntlets
Power Glove
Power Bracelet
Titan's Mitt
Din's Fire
Nayru's Love
Farore's Wind
Fire Rod
Ice Rod
Banned Items:
Rod of Seasons
Harp of Ages
Fused Shadows
Chateau Romani
Song of Soaring
Spiritual Stones/Pendants
Any of the Triforces. (Courage, Power, Wisdom)
-10c) The Master Sword is simply a stronger sword than most, not infinitely powerful.
-10d) The Four Sword has a different effect than in the games; it splits the wielder into 4 copies who are 1/4th their original strength.
-10e) In addition, you can get any item from any Zelda game not on the banned list. But since not all areas are on the map, most items are on the closest thing to it; Snowhead can hold the Iron Boots and Ice Rod, for example.
11) Read every post before posting your own so you are not blind to what is happening.
12) Every post must contain character logs which explain in detail what each general did that day. This does NOT include stuff like “Well I went outside and picked a few berries for my dinner today, and then I went and skipped in the meadow like a young lamb in the springtime”. Important stuff concerning projects, alliances and things like that.
13). Only one army. No exceptions.
14) Respect the war mods (Myself and Blobfish). They exercise arbitrary power, and may change/modify rules if the situation calls for it. All mods have the same amount of power, no one mod is stronger than the other.
15) War moderators can play in the game, however, their actions can be watched and even stripped by the players if they vote it off. 2/3rds of the players must vote against the War Mod being biased to strip them of their powers.
16) The players will vote amongst themselves to give someone the War Mod powers if a mod is banned.
17) If you flame/disrespect the mods, YOU WILL BE BANNED! NO EXCEPTIONS!
18) Random Events are, as the name suggests, stories and events that the War Moderator makes happen randomly to either players or locations. There is no set pattern to them, and they may or may not be beneficial.
-18a) If a War Moderator seems to be favoring or harming a certain player or group of players deliberately through the use of Random Events, the action can be revoked by a three-fourths majority of the players.
19) When you post in your log, it is not public knowledge. When you send a letter, it cannot be intercepted easily. Point is, just because someone has it in their logs for all to see, it doesn't mean that you act as though your character knows it. For example, if someone is plotting to betray you behind your back, you can't act as though you know it. This is considered Out of Character knowledge and is taken very seriously.
-19a) IF, by some crazy chance, that you use OOC knowledge in your posts, you will be banned. It seems harsh, I know, but this keeps happening and I want a to put a lid on this once and for all.
20) No arguing. This wastes space on the board. Whatever the War Mod says, goes. This is not to say that if you feel unfairly treated you can’t complain about it, just no arguing posts.
21) You may only have a base in whatever land you are playing on unless previously stated that it is off limits. You can only start with one, but later on you may have as many as you want, but keep in mind, the more spread out you are, the easier you are to be defeated. The only way you can gain a new area is to force every last enemy out of it, or you kill them all. Either one works.
22): If you go a maximum of 7 Real Life days without posting, your army will cease to exist.
22a): If you give us a reason before you leave, then you are excluded from this rule.
23)Warp Songs may only be used once every 24 hours (Real Life) by a General, Hero or Companion. Troops cannot use them.
24)You may only carry a max of 1 fairy per General ONLY Each General can only have 1 fairy EVER, once it is gone, there is no getting more. This is done because having a General getting numerous fairies makes it nearly impossible for the general to die. They are not tradeable, or exchangeable. You get one, that’s it forever.
24a)Faries will not heal you from-
I- Decapitation
II- Being stabbed through the heart or head
III- Getting crushed by a boulder
IV- Getting incinerated to ash
V- Being frozen to death
VI- Getting chopped in half
VII- An arrow to the head or heart
VIII- Getting blown up(bombs, traps etc)
VIIII- Falling from an extremely high place.
X- Depending on the type of poison, it may not kill you
XI- Being trampled by a wild animal
XII- Drowning in deep water
25) As you know, some species are more weak to certain elements than others. A list is below explaining this. The left side is the species in question and the right is what does the most damage.
Undead = Light Magic
Zora = Fire and Ice
Goron = Water
Deku = Fire
This list is subject to change as War Mods see fit.
26) If all of your Generals and Heroes die, that’s it. You lose. No matter how many troops you have remaining, if no one is alive to command them they can’t do anything. As stated in 2b, you cannot steal someone else’s troops, even if you assassinate their generals or something.
27) If, for some reason, you would prefer to RP more and project less, then you can be a mercenary. A mercenary is a group of 2 composed of a Hero and a General. A third General can be gained after the set time shown in rule 4d.
27a) Another one of your generals can go an a Heroes Quest, giving you two heroes. HOWEVER, this Heroes quest MUST take 56 in game days.
27b) However, everyone shouldn’t be a Mercenary. There wouldn’t be any fun then. <.<
28) There are NPC shops in Woodfall, Clocktown, and the Mountain Village. These will be the main drains for Rupees.
28a) All the shops are run by the shopkeeper from Link's Awakening. If you try to steal stuff from them, he'll fry your butt into next tomorrow.
29) Odd days are the in-game daytime, and even days are the in-game night-time. Ancient Terminians/Hylians weren't very smart, and thought that every day was 12 hours, and that every-other-day was supposed to be pitch-black.
-29a) The Night/Day system effects different races differently:
UnDead: Undead creatures cannot work in the direct sunlight, freezing up or being reduced to ash depending on their particular species. They can, however, continue to work in the shade, inside a building, or underground during the Day phase. Basically, outside building projects take 2x as long.
Deku: Deku are highly energetic and alert during the day, but lethargic and slow during the night. Basically, they're virtually impossible to sneak up on during the day, but more than half-asleep during the night, pretty much invariably.
Gorons: Unaffected.
Zora: Have difficulty remaining out of water for long periods of time during the day, and thus must constantly go and get themselves wet before they dry out. No real effect.
Terminian/Hylians: Largely unaffected, but most are sleepy and distracted during the night, unless they have insomnia. >.> Easier to sneak up on during night phases.
Set up logs like this:
Day
Army Name:
General:
Heros:
Companions:
Base:
War:
Alliances:
Troops:
Total of:
Defenses:
Troop Location:
Arms:
Songs:
Items:
Completed Projects:
Projects:
Rupees: 5,000
LOGS
(General(s))
(Heroe(s))
(Companion(s))
[glow=blue,2,300]SHOP INFO:[/glow]
Format is:
(Item) (Amount sold at once; a three means it would be three bottles of Red Potion, for example): (Price)
And you can't buy less than the amount listed. The shopkeeper will zap you if you do. <.<
KOUME & KOTAKE'S POTION HUT:
Empty Bottle (3): 3,000 Rupees
Red Potion (3): 300 Rupees
Green Potion (3): 500 Rupees
Blue Potion (3): 1,000 Rupees
Deku Nuts (1,000): 300 Rupees
Deku Sticks (1,000) 300 Rupees
MOUNTAIN VILLAGE SMITHY:
Hylian Shields (100): 1,000 Rupees
Hero's Shields (120): 1,200 Rupees
Razor Swords* (50): 300 Rupees
Gilded Sword** (1): 5,000 Rupees
Special Order*** (1): ? ? ? ? Rupees
Element Enchantment**** (1): 500 Rupees
*Altered to not break so easily.
**It's made with gold dust. How much do you think it'd cost? >.>
*** You can enlist the Smithy to work on a special weapon or set of armor for a General or Hero. The quality depends on how much you will pay and how long you wait for them to be finished. There may also be a wizard moving in nearby that could be persuaded to enchant weapons with a specific element...
**** Sarda, the Wizard Who Did It will enchant a specific weapon, for the low, low price of only 500 Rupees! Allows weapons to be enchanted with a specific element, such as a sword that bursts into flames when drawn. Enchantments do not stack; you can't have a fire one and an ice one at the same time, for example.
CLOCKTOWN AGORA:
Deku Nuts (1,000): 500 Rupees
Mask Variety Pack* (4): 200 Rupees
*The only way to get Masks. When you buy one, pick a number from 1 to 5. The 4 masks that you get correspond do that number... somewhat.
The Clocktown Agora's selection will change depending on what regions it allies with. If it allies with Snowhead, it will get Goron Tunics, Bombs, etc. If it allies with the Swamp, it will get potions, lower prices on Deku Nuts, empty Bottles, etc. And so forth.
Deku Nuts and Sticks are sold by the troop. So they'd each sell enough for 1,000 troops.
Troops can carry 20 Deku Nuts at once.
Troops can carry 10 Deku Sticks at once.
Sign-ups and so forth will stay in the Brainstorming topic, but any rule-changes and updated store info will be here.