Post by kitini on Jul 29, 2007 8:24:02 GMT -5
What's your favourite old game? I mean, pre-2000. Mine is Alundra ^_^
It was a bit like Zelda, except...harder. Much harder. A lot of the puzzles required more luck than skill, and no better example of that was one particular puzzle in the Beach Cave level, a screenshot of which I am unable to locate. Basically, there were black balls swinging around (breakable) pillars. You had to break the pillars so the balls would woosh off and fill in the massive gaps in the pathway that went around the room. It wasn't actually until I covered forces in science that I worked out how to do it and it became more of a matter of timing...
entity.ummu.umich.edu/~wsoft/library/library14_files/image-008.jpg
(2 seperate areas in one pic, before you ask, one is outside your first level (the one on the right), which was a mansion full of
en.wikipedia.org/wiki/Alundra
Something I noticed, though: the game refers to the village as Inoa, while the manual and the map that came with it refers to it as Iona.
Lol typos.
It had quite a dark storyline, compared to most games I had in my library at the time, and it took me 8 years to complete it...god I hated that beach cave level...
I'd recommend this game for anyone who happens to enjoy RPGs with dark story lines, and evil puzzles. However, due to its lack of advertisement and low production numbers, this game was hard to get at the time, and can probably only be found on sites like eBay, or preowned nowadays.
But for the love of GOD...DON'T GET THE SEQUEL!
I quote from Wikipedia: "Because of its 3D look, rather simple plot, and the fact it has nothing to do with its predecessor apart from the name, Alundra 2 was not well received. No further Alundra titles were made, most likely because of Alundra 2's poor reception."
Your turn ^_^
It was a bit like Zelda, except...harder. Much harder. A lot of the puzzles required more luck than skill, and no better example of that was one particular puzzle in the Beach Cave level, a screenshot of which I am unable to locate. Basically, there were black balls swinging around (breakable) pillars. You had to break the pillars so the balls would woosh off and fill in the massive gaps in the pathway that went around the room. It wasn't actually until I covered forces in science that I worked out how to do it and it became more of a matter of timing...
entity.ummu.umich.edu/~wsoft/library/library14_files/image-008.jpg
(2 seperate areas in one pic, before you ask, one is outside your first level (the one on the right), which was a mansion full of
en.wikipedia.org/wiki/Alundra
Something I noticed, though: the game refers to the village as Inoa, while the manual and the map that came with it refers to it as Iona.
Lol typos.
It had quite a dark storyline, compared to most games I had in my library at the time, and it took me 8 years to complete it...god I hated that beach cave level...
I'd recommend this game for anyone who happens to enjoy RPGs with dark story lines, and evil puzzles. However, due to its lack of advertisement and low production numbers, this game was hard to get at the time, and can probably only be found on sites like eBay, or preowned nowadays.
But for the love of GOD...DON'T GET THE SEQUEL!
I quote from Wikipedia: "Because of its 3D look, rather simple plot, and the fact it has nothing to do with its predecessor apart from the name, Alundra 2 was not well received. No further Alundra titles were made, most likely because of Alundra 2's poor reception."
Your turn ^_^